Post by Knapjaw on Jul 13, 2010 11:29:47 GMT
The air attack warning sounds like. This is the sound
[/size]Knapjaw
When you heaer the air attack warning, you and your family must take cover [/font][/center]
Lets go
Name: Knapjaw(alias) real name is long forgotten
Age: ~6,000(see power, below)
Race: Gifted
Height:5' 10"
Weight: ? I'm no good with weights, at all. If I gave a number it'd be way off.
Appearance: Knapjaw is tall and fairly thin, although she keeps in shape she doesn't have many powerful muscles. She has long, straight brown hair that reaches about halfway down her back. Her eyes are a light green, but change color slightly depending on the surroundings. She appears to be around 17 years of age. While it isn't obvious at first, she has dozens of scars, most of them very small, in almost every part of her body. They aren't very noticeable most of the time, but if the light is right they become obvious.
When two tribes go to war,a point is all that you can score
Likes(at least 10):[/b]
+Clay: It reminds me of home. My first home.
+Rain: Rain makes the air feel full and just makes everything better
+Progress: I have seen humanity go from spears to rifles, and it's exhilarating to be on the forefront of progress.
+Mountains: They stay where they are, unlike many other things.
+Water: It can be fluid, and yet it can be strong and stable as well.
+Clouds: Clouds mean rain.
+Storms: Storms are just a better version of rain, especially "severe" ones.
+Shopping: After some time it got harder and harder to get money, so I enjoy what shopping I can do.
+Elections: Changing leaders means new things, new laws. New is good.
+Other Ancients: These children around me cannot understand me. Only my fellow Ancients can.
Dislikes(at least 10):[/b]
-Sunny days: Unless I'm swimming, make them go away.
-Stupidity: There are more and more idiots around. Bad news.
-Religious Fanaticism: It tends to get in the way of progress, which I cannot allow.
-Pollution: Unless it is stopped, progress will falter.
-Dictatorships: Another thing that can stop progress. Therefore bad.
-Wastefulness: For much of our history, most of us starved. Enjoy your food, don't waste it. Or anything else.
-Egotistical People: You're all children who will die within a century of being born. You don't matter. I barely matter, and I have lives for 6,000 years.
- Potatoes: I just don't like them.
-Old People: They act like they know so much. But they're just children.
-Prejudice: Judge someone on their worth to society, not some aesthetic difference.
Fears(at least five):[/b]
>Oblivion: I'm fine with death, so many people die all the time. However, being trapped with no light, no sound...it would be torture.
>Being crippled: I can't take another hundred thousand years with one leg, or one arm...
>Being de-powered: I would die like a child. I cannot allow that.
>Being Abandoned by fellow Ancients: They are my family, my friends, my true lovers...they are everything to me. These children cannot provide what they can. Losing them would mean my effective death.
>Ruins: They get in the way of progress. Yes, they should be used to learn about the past, but thereafter they are useless.
Personality: Knapjaw has seen it all. 6,000 years means that not much is new to you. So she's bored. Horribly bored. For the last several hundred years, she's traveled from place to place, keeping up with progress and conflict. At this point, it takes something exceptional to get her out of her miasma of 'meh'. However, when something does manage to do this, she becomes an entirely different person. When in this state, she becomes dismissive of non-Ancients, quick to anger and enjoys combat.
Switch off your shield, Switch off and feel
Strengths (at least five):[/b]
~Experience: Six thousand years. It gives her such an enormously huge pool of knowledge to pull from she's rarely surprised.
~Detached: Viewing those around her as "children" means that Knapjaw analyzes everything rationally, ignoring most emotional factors.
~Patient: She can wait. And wait. And wait...
~Adaptability: She uses her strength in very odd ways, at times.
~Attitude: Her constant state of boredom makes it nearly impossible to tell if she's lying, what she's thinking, etc. And it's hard to think that a bored youth like her could do much of anything...
Weaknesses (at least five):[/b]
-Boredom: It makes it difficult for some to take her seriously, or be convinced by her.
-Social Situations: She can easily identify any number of social cues, but is completely incapable of telling whether or not someone is attracted to her, for example. She just has no idea. Basically, unless she isn't in the situation, she can't tell left from right, socially.
-Sense of Time: After 6,000 years, Knapjaw's sense of time is completely useless. She can't tell how long it has been since a recent event, so if she talks to you once and then sees you three hours later, she might think it's only been minutes.
-Motivation: Knapjaw's lack of motivation means she can take long amounts of time to begin acting during a large crisis. If she were on a city council during a hurricane, for example, it would take her days to organize aid personnel.
-Sense of Direction: Almost nonexistent. She can remember her way around, but put her somewhere she's never been and she'll end up with a mental map of the area and a three-day-late arrival.
Powers:[/b] Quasi-immortality: Knapjaw is unageing, and does not need to eat or drink. She cannot die from natural causes, such as disease, organ failure or the like(+1.5), she can transfer memories via direct skin-to-skin contact.[waiting for the OK on this one](+.5). She also has full-blown Super Strength(+1.0).
Limitations: Her "Miasma of Meh" causes her to be slow to utilize her super strength, and her age makes it so that she needs to mentally activate her strength for it to be put to use, making it difficult to use in a split second. Her memory transfer is always active, and she can only suppress it for short amounts of time. This means that if she brushes against someone they may receive a short burst of random images and sounds.[Waiting for the OK on this one]
I’m givin’ you back the good times
Family: All long dead. Unimportant farmers and builders. She considers the other Ancients her family, so they'll be here.
•Nami Nolyko: The youngest Ancient, only 550 years old, she is a happy-go-lucky athletic girl who was "frozen" at age 14, and is currently residing in southwestern Germany. She and Knapjaw keep in touch, and are good friends.
•Master Konliff: The oldest Ancient, Konliff is the one that taught Knapjaw how to use her powers, and he is the only one who remembers her true name. He is around 8,050 years old, and is residing in Paris, France. He was "frozen" at 17.
•Denlet Knapjaw's equal in power, Denlet is 5,658 years old and is an excitable psychokinetic who still thinks of normal people as his equals, rather than as childlike beings who live and die in an instant. He was frozen at 15, and is currently in Japan.
History:[/b] After her "freezing", Knapjaw was quickly discovered by Konliff, already 2,000 years old at the time. Realizing that there may be others like them, he quickly(for them it was quickly, it was actually 38 years) taught her how to use her powers, and filled her with the most important knowledge he had collected and set off on a journey to find other Ancients. Their journey took them to the frontiers of civilization, and for a time they moved into a wilderness area to construct a fortress that would be their base of operations for all time. However, they ran into complications and it was abandoned. After that, the two wandered for years.
Once they found Denlet, they taught him as Konliff had taught Knapjaw and set out to find a new place to put their home. Knowing that humanity was spreading, they used their resources to move around the world, looking for a remote place with no worth whatsoever that would never become a populated area. Eventually, they settled on an area of Russian tundra. They constructed a small base and eventually moved it underground.
During the early 1500s, they found Nami while on a trip for supplies, and they taught her(again, this took nearly a human lifetime) at their base. Eventually, they split up again, and are planning to meet again in thirty-two years. During the last few centuries, Knapjaw moved to the Americas and found herself a new name. Since then, she has spent her time collecting as much knowledge as possible and following the newly growing Gifted conflict.
Roleplay sample:[/b] The girl sighed, turning the body over with her shoe. “Well, if there were any more Ancients here, they would have died in the battle.” She said, looking at her companion.
“True. However, there is a lesson to be learned from this, my apprentice. Tell me, what caused this to happen?” The boy replied, his eyes sweeping over the battlefield. In the distance, cannons could still be heard firing.
“These past events are the result of the colonies' desire for representation in the British government, and the King's refusal of their demands. The Colonial army has engaged the British soldiers stationed here in an attempt to gain independence.” The girl replied.
“Good. Now, who is the leader of the Continental Army?” The boy asked, turning to her. The girl seemed to falter under his gaze, becoming unsure of herself.
“I-I'm not sure, Master Konliff. Is it...Cornwallis?” She ventured, her voice quiet.
“No. General Washington is their leader. Lord Cornwallis is a British commander.” Konliff replied, shaking his head. “You need to keep up with modern events. If you need to mingle with the children, you'll seem very out of place if you don't even know such basic things.” He said, crouching down briefly to take the musket of a dead soldier, examining it before tossing it aside.
“Are you sure you don't want to collect more samples?” The girl asked hesitantly.
“Yes.” Konliff replied, sighing. “We have all of the samples we need. In a few hundred years they will be relics of a lost age. Tell me, which side is more likely to win this conflict?” He asked, turning back to her.
“Ah, well...the British have a vastly superior military, superior training and a much larger military. However...They cannot hope to win if the people are against them. If the Continentals hold out until the British people no longer wish to support the war, they will have won. However, if they are destroyed...I'm not sure, it could go either way. If the French enter the war, the Continentals have a much higher chance of victory. However...the leadership will be very important. It all depends on the commanders.” The girl spoke slowly at first, but seemed to become more sure of herself as she went on.
“True. Good analysis. Come, we must fetch Nami. She may stray too far from where we left her, and we can't have another incident like the one in London during the Gunpowder Plot.” Konliff said, sighing and moving quickly across the field, stepping over bodies as if they were nothing. After a moment's hesitation, the girl followed, stopping only to glance at the smoke rising over the hill as the battle continued on the other side.
“I wonder...how will history remember this? Will it be another rebellion, or will it be a revolution?” She whispered, before hurrying to catch up with her master.
Tell the world that you’re winning
What would you like to be called?[/b] Scarge is fine. I picked it a long time ago because it was cool. I think of it almost like a second name now.
Any other characters on this site:[/b] Nope.
How did you find us?[/b] I was roleplaying on Neopets. Seeing as nearly every member of the forum(as of this writing) was involved, I don't think I need to elaborate.
Read the rules?[/b] Cobalt Blue [/font]